Touch of Natural Tamriel (TNT) ENB for NAT 2.0 (ENB Weathers Supported) V1.4a-4a-1608564550\A. Touch of Natural Tamriel (TNT) ENB for NAT 2.0 (ENB Weathers Supported) V1.4a-4a-1608564550 A minor mistake at this stage could derail everything else. Make sure that you download the file that works for YOUR version of the game (Special Edition). Touch of Natural Tamriel (TNT) ENB for NAT 2.0 (ENB Weathers Supported) V1.4a-4a-1608564550.7z, select 7-zip and Extract to A. The first thing you need to do is to download the ENB series from the ENBdev site. When downloaded go to the directory where you downloaded the file and right click on the file A. Re: Skyrim Special Edition Low FPS Thu 2:09 am Either that kind of effect or the sheer amount of draw calls from objects for the engine to handle, open the ENB menu and expand the Profiler to check the draw call count.
Touch of Natural Tamriel (TNT) ENB for NAT 2.0 (ENB Weathers Supported) V1.4a (the first main file) and click on manual download and slow download (if you are not a premium member). If you take advantage of the way Skyrim Special Edition handles heavy mod loads to tweak the heck out of itand especially if you use an ENB to overhaul the graphicsyouve probably taken a. Also, supports night eye fix.Ĭlick here to download Touch of Natural Tamriel ENB from After switching to RealVision ENB (medium) I am stable at 40-60fps. As a note, the Vividian ENB completely nukes my video card (GTX770). unless I am mistaken(), ENB is required to properly render those textures. This ENB brings a natural look to Tamriel while also painting a lovely color palette than enhances the wonderful weathers of NAT. FalloutNV NoMansSky SkyrimLE SkyrimSE More.
Also memory manager is not required as Skyrim SE is 圆4 and there is no 4 gb memory limit. A natural ENB preset designed for Obsidian Weather or NAT Weathers 2.0. The Elder Scrolls V Skyrim SE Version dublicates the most features of the old Skyrim ENBSeries modification with as much compatibility between presets as possible, except external shaders which differ because of specific differencies between DX9 and DX11.